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The game

Every choice
leaves a mark.

Choose a champion, build a deck from cards you have earned, and survive battles where timing matters as much as power.

In the Trunk · Flint's guided tutorial

Build a deck, card by card.

Watch Flint build a first 12-card deck, then a full 40-card deck: dragging cards into place, choosing enchantments, weighing synergies, saving both decks, and returning to edit a saved list.

Read the complete deck-building guide ↗

At the table

Build. Defend. Outthink.

Play creatures to hold the board, attach spells and traps, defend with Guard, and use your champion’s distinct ability at the right moment. Each player starts with a champion and a deck. The cards you earn expand the choices you can bring into later matches.

Meet the champions ↗

01 / Campaign

Eight stories. Thirty-two encounters.

Follow each champion through a four-encounter chapter. Learn their stories and earn cards along the way.

02 / Nightfall

A different path each night.

Assemble a temporary deck through branching encounters. Survive a Quick or Full Night and claim the rewards you earned.

03 / Online Duels

Bring your own deck.

Private, Unranked, and Ranked matches are planned for the public game service. Online matchmaking is not open yet.

04 / Four-Hand

Bid. Bluff. Call.

The Four-Hand table is a four-seat Liar’s Dice game. Browser practice against three computer opponents is built; human tables depend on the public multiplayer service.

Play Four-Hand practice ↗

Free browser duel / In development

Ten cards. One rival.

The planned free duel deals each player a random ten-card deck. Play every card; the champion who deals the most damage wins. No game purchase will be required. Online pairing and browser gameplay are still being built.

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