Modes

Champion Campaign

Eight chapters implemented for playtest

Each first-generation champion has a four-encounter story route that teaches their cards and conflict.

Step by step

How it works

  1. Choose one of the eight champion chapters.
  2. Play the teaching encounters in order or challenge the final champion when the route allows it.
  3. Select Story for clearer public-information guidance or Standard for less assistance; rewards remain equal.
  4. Collect each first-win reward once and continue the champion's revealed story.
Function map

Rules this mechanic controls

  • Challenge the final champion immediately or play the teaching encounters first.
  • Story and Standard use the same rewards; Story gives clearer public-information guidance.
  • First victories reveal authored cards and the final duel unlocks the champion when needed.
  • A completed encounter cannot pay the same result twice.

Worked example

A player can complete the early Kael encounters to learn his cards before the final duel. Replaying a completed encounter may still be useful for practice, but it cannot duplicate the already committed first-clear reward.

Limits and availability

Current status

Eight chapters implemented for playtest

Where it appears

Eight first-generation chapters, each with four encounters and a themed card collection.

Format rule

The selected match format is authoritative. If its setup screen disables this mechanic, its board control cannot activate it.

Related mechanics

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