Champion Campaign
Eight chapters implemented for playtestEach first-generation champion has a four-encounter story route that teaches their cards and conflict.
How it works
- Choose one of the eight champion chapters.
- Play the teaching encounters in order or challenge the final champion when the route allows it.
- Select Story for clearer public-information guidance or Standard for less assistance; rewards remain equal.
- Collect each first-win reward once and continue the champion's revealed story.
Rules this mechanic controls
- Challenge the final champion immediately or play the teaching encounters first.
- Story and Standard use the same rewards; Story gives clearer public-information guidance.
- First victories reveal authored cards and the final duel unlocks the champion when needed.
- A completed encounter cannot pay the same result twice.
Worked example
A player can complete the early Kael encounters to learn his cards before the final duel. Replaying a completed encounter may still be useful for practice, but it cannot duplicate the already committed first-clear reward.
Limits and availability
Current status
Eight chapters implemented for playtest
Where it appears
Eight first-generation chapters, each with four encounters and a themed card collection.
Format rule
The selected match format is authoritative. If its setup screen disables this mechanic, its board control cannot activate it.