Deckbuilding and loadouts
Implemented localDeck & Trunk saves 12–40 card loadouts containing creatures, standalone spells, Scheme traps and prepared attachments.
Build your first two decks
Follow a real in-game Trunk walkthrough with Flint: drag cards into a fresh 12-card deck, add compatible enchantments, save it, build and save a 40-card deck, then reopen and edit the earlier build. The guide explains card roles, synergies, signature limits and Scheme traps.
Use the player’s CC control for English captions. On a phone, rotate to landscape and use fullscreen to read card details.
This guide uses a capture-only collection with every designed card visible so you can compare options. Your own Trunk shows the copies you have earned.
How it works
- Choose a champion, then add 12–40 owned cards with at least eight creatures.
- Keep no more than twelve standalone spells or traps, including no more than three Scheme traps, and obey every card's printed copy limit.
- Attach magic only to open creatures. The total attachment limit is max(4, one slot per five cards rounded up): four at 12 cards and eight at 40; most attachment designs allow two copies and named exceptions allow one.
- Keep Open the Well and A Letter from the Well to two combined, then resolve every ownership or legality warning before saving.
Rules this mechanic controls
- Keep at least eight creatures, at most twelve non-creatures and at most three Scheme traps.
- Each card uses its printed copy limit; most designs allow two, while named exceptions and signature cards allow one.
- Prepared attachments scale with deck size: four slots at 12 cards and one additional slot per five cards, up to eight at 40; an attachment design normally has a two-copy limit and named exceptions have one.
- Editing validates ownership, open or sealed hosts, combined Well-return limits, duplicate limits and active-match locks.
Worked example
A 12-card deck may contain two copies of an ordinary open creature and four prepared attachments total. A 25-card deck may prepare five attachments. A one-copy signature card or attachment remains limited to one even when the deck has unused slots.
Limits and availability
Implemented local
Deck & Trunk before Campaign, local and online constructed matches.
The selected match format is authoritative. If its setup screen disables this mechanic, its board control cannot activate it.