Tamsin was a small child in a workshop built for adult bodies and enormous machines. Benches were too high, safety straps too loose, and instructions were shouted over engines that drowned out questions. Her masters were imperfect but patient. They built pedal extensions, marked safe paths in bright paint, and let her disassemble broken tools because they understood that curiosity was not disobedience. Tamsin learned that making something powerful was less important than making it notice the person standing nearest to its feet.
Tamsin
Small Things Stand
Biography

Tamsin was the smallest apprentice in a workshop that built enormous machines. After the masters vanished, she assembled a walking suit from their discarded tools and appointed herself protector of everyone too small to be noticed. She suspects her armor remembers its makers, because it keeps stopping outside homes she has never visited.
Why Tamsin entered Mournhand
A 426-word account of the life, loss, wish and dangerous bargain behind this campaign.
When the masters vanished, the workshop was left full of unfinished civic machines and official notices declaring the workers reassigned. Tamsin knew the handwriting on those notices did not belong to anyone who had worked there. She collected discarded tools, fitted them into a walking suit, and used it to hold up roofs, carry water, and reach places adults had decided were inaccessible. The suit became a protector before it became a weapon.
Then it began stopping outside homes Tamsin had never visited. A wrench inside its shoulder would turn toward one door; a measuring chain would pull toward another. Each tool seemed to remember the hands that once used it. Tamsin followed these pauses and found families who had also received no explanation. She began to suspect that the armor was not merely built from her masters’ tools. Some part of their unfinished intentions—or their trapped souls—might be moving inside it.
Tamsin enters Mournhand to learn where her masters went and whether they can come home without being confined to the machine. The table tempts her with a perfect restoration: return every maker by distributing them through the armor’s parts. That bargain would give her what she asked for while turning people into components. She refuses to treat the suit as a coffin or her teachers as spare parts. Her wish is for each missing maker to be found and given a choice, even if some choose not to return to the old workshop.
Small Things Stand makes that promise practical. Rivet Crab
Rivet CrabC21 · 2 energy · 2/3The smallest workers in the foundry used to leave bent nails beneath the benches.Read this folio → teaches that protection can come from something tiny. Hearth-Anvil Stag
Hearth-Anvil StagC22 · 4 energy · 3/6When the last forge went cold, the apprentices found a stag standing among its ashes.Read this folio → keeps warmth in abandoned rooms. Coppercap Porter
Coppercap PorterC23 · 1 energy · 1/1The porter was built to carry things no larger than a lunchbox.Read this folio → carries burdens no one thought to count. Last-Bolt Giant
Last-Bolt GiantC24 · 5 energy · 4/6The giant once held the foundry roof above a hundred fleeing workers.Read this folio → must decide how much of itself to spend holding up a roof. Across the four encounters, Tamsin learns that being a protector does not mean making every decision for everyone smaller than her armor. She plays because adults erased the people who taught her; she stays because the city is still full of overlooked lives that deserve machines designed around them.
The unfinished question
A child inventor built her walking armor from discarded tools and made a promise to everyone smaller than the machines around them. The suit remembers workshops and homes she has never known; its stops may be the trail to its vanished makers.
The Rivet Crab
Rivet CrabC21 · 2 energy · 2/3The smallest workers in the foundry used to leave bent nails beneath the benches.Read this folio → and Coppercap Porter
Coppercap PorterC23 · 1 energy · 1/1The porter was built to carry things no larger than a lunchbox.Read this folio → continue workshop routines no one ordered them to keep. Hearth-Anvil Stag
Hearth-Anvil StagC22 · 4 energy · 3/6When the last forge went cold, the apprentices found a stag standing among its ashes.Read this folio → warms sleeping rooms; Last-Bolt Giant
Last-Bolt GiantC24 · 5 energy · 4/6The giant once held the foundry roof above a hundred fleeing workers.Read this folio → holds the roof. Tamsin sees a community in their habits, and perhaps a trail to the people who taught her armor where to stop.
The Cinder Ward's workshop circle
Building small protective devices from discarded tools.
Her armor stops outside homes she has never visited.
How to play Tamsin
Stand Behind Me: Give one friendly creature Guard until Tamsin's next turn.
Stand Behind Me grants Guard to one friendly creature until Tamsin's next turn. Use it to protect a high-value support piece or redirect the next creature attack. Guard changes legal attack targets but does not stop a spell from selecting the protected ally.
The four encounters
The settings recorded for this champion’s campaign chapter:
The shuttered workshop. A tiny copper porter stands between a ruined doorway and an oversized suit of tools.
The cold anvil yard. A great mechanical stag braces a roof beam beneath rows of abandoned tools.
The last assembly line. A half-built giant waits beneath a hoist with one bright bolt remaining.
The refuge forge. Shelter shutters surround Tamsin's immense suit, its open palm turned toward the street.
Souls in this chapter
Rivet Crab
Rivet CrabC21 · 2 energy · 2/3The smallest workers in the foundry used to leave bent nails beneath the benches.Read this folio →
The smallest workers in the foundry used to leave bent nails beneath the benches. By morning, something had straightened them and arranged them in neat rows. When the masters disappeared, the Rivet Crab began carrying those nails to the workshop doors instead. Nobody taught it to stand guard. Tamsin suspects it is still waiting for someone to come home and complain about the mess.
Hearth-Anvil Stag
Hearth-Anvil StagC22 · 4 energy · 3/6When the last forge went cold, the apprentices found a stag standing among its ashes.Read this folio →
When the last forge went cold, the apprentices found a stag standing among its ashes. Its antlers were made from the anvils their masters had left behind, and a small red fire burned behind its ribs. It has never allowed anyone to ride it. But on the bitterest nights it kneels outside the sleeping quarters, keeping the iron walls warm until morning.
Coppercap Porter
Coppercap PorterC23 · 1 energy · 1/1The porter was built to carry things no larger than a lunchbox.Read this folio →
The porter was built to carry things no larger than a lunchbox. It now makes twelve trips whenever one would have been easier for someone bigger. Lost mittens, cracked tools and letters with no address all find their way onto its little cart. Every evening it leaves a polished copper plate outside Tamsin's door, convinced that one more layer will keep her safe.
Last-Bolt Giant
Last-Bolt GiantC24 · 5 energy · 4/6The giant once held the foundry roof above a hundred fleeing workers.Read this folio →
The giant once held the foundry roof above a hundred fleeing workers. Each time part of the city broke afterward, it gave away another bolt: one for a bridge, one for a hospital gate, one for a child's broken chair. Only the rivet through its shoulder remains. When Tamsin asks what it will do if someone needs that too, the giant opens its empty hand.