The Ledger Crow presents

Crowpedia

Every card holds a life that remained in the mortal world. Here the Ledger Crow records who these souls were, what held them here, where their stories cross, and how their powers change a hand at the table.

Follow the centuries ↓   Read the souls ↓   See the table ↓

A note from the rail

The Crow's ledger

The Crow lives on the Trunk's iron side rail. It notices choices, never hidden opponent information, and it will not change a deck without its owner's say. Its entries put recorded history beside tactical observations. Threads marked as Crow's annotations connect stories; they are clues and interpretations, not new combat rules.

Card lore adds context only. The printed card rules and the current game build decide what happens in a match.

The first generation

Eight lives in the ledger

The first eight campaign champions have authored chapters. Each collection below has its own voices and wounds.

The Cinder Ward · The Unquenched

KaelKaelFirst-generation championKael kept the foundry gates open when the city ordered its workers sealed inside.Read this biography →

KaelKaelFirst-generation championKael kept the foundry gates open when the city ordered its workers sealed inside.Read this biography → kept the foundry gates open when the city ordered its workers sealed inside. He now patrols the ruins wearing their broken guild tokens. Every bargain he wins purchases another name from the missing-workers ledger, but he has refused to read the last page: the workers listed there have begun calling him their executioner.

Ember Command: Give one friendly creature +1 attack for this turn.

Souls in this chapter: Coalglass LancerCoalglass LancerC13 · 3 energy · 3/4Forged from black glass beneath the foundry's mouth, it lowers its spear only when something claims to stand between the fire and people behind it.Read this folio → · Bellows ImpBellows ImpC14 · 2 energy · 3/2It still believes every fight can be won by blowing harder, even as its coal-red lungs burn out.Read this folio → · Red-Thread OutriderRed-Thread OutriderC15 · 2 energy · 2/2A red thread runs from her wrist to a home no map can find.Read this folio → · Furnaceback OxFurnaceback OxC16 · 5 energy · 3/7Its hide hardened into layered plates while hauling molten iron from flooded foundries.Read this folio →

The Cinder Ward · Stitches After Midnight

NeraNeraFirst-generation championNera is Mira's estranged twin sister.Read this biography →

NeraNeraFirst-generation championNera is Mira's estranged twin sister.Read this biography → is MiraMiraFirst-generation championMira is Nera's estranged twin sister, the softer of the two.Read this biography →'s estranged twin sister. Where the softer MiraMiraFirst-generation championMira is Nera's estranged twin sister, the softer of the two.Read this biography → guides spirits onward, NeraNeraFirst-generation championNera is Mira's estranged twin sister.Read this biography → keeps their testimony among the living. She mends uniforms returned without their owners. The stitches remember what happened, and she has begun sewing their warnings into the clothes of people still alive. The city wants its secrets cut out of her work. She enters Mournhand carrying a coat that whispers with a hundred voices, searching for the one voice that has gone quiet.

Hem the Blade: Reduce one enemy creature's attack by 1 until Nera's next turn.

Souls in this chapter: Spindle WidowSpindle WidowC17 · 3 energy · 2/4Every widow in the Cinder Ward leaves a loose thread beneath her door.Read this folio → · Hem-GoblinHem-GoblinC18 · 1 energy · 2/1The goblin who lives inside Nera's coat insists he is her business partner.Read this folio → · Mourning BobbinMourning BobbinC19 · 3 energy · 1/5Nera wound this bobbin with the final threads from a hundred funeral coats.Read this folio → · Needlejaw CatNeedlejaw CatC20 · 4 energy · 3/4Seamstresses leave broken needles on their windowsills for the cat with the silver mouth.Read this folio →

The Cinder Ward · Small Things Stand

TamsinTamsinFirst-generation championTamsin was the smallest apprentice in a workshop that built enormous machines.Read this biography →

TamsinTamsinFirst-generation championTamsin was the smallest apprentice in a workshop that built enormous machines.Read this biography → was the smallest apprentice in a workshop that built enormous machines. After the masters vanished, she assembled a walking suit from their discarded tools and appointed herself protector of everyone too small to be noticed. She suspects her armor remembers its makers, because it keeps stopping outside homes she has never visited.

Stand Behind Me: Give one friendly creature Guard until Tamsin's next turn.

Souls in this chapter: Rivet CrabRivet CrabC21 · 2 energy · 2/3The smallest workers in the foundry used to leave bent nails beneath the benches.Read this folio → · Hearth-Anvil StagHearth-Anvil StagC22 · 4 energy · 3/6When the last forge went cold, the apprentices found a stag standing among its ashes.Read this folio → · Coppercap PorterCoppercap PorterC23 · 1 energy · 1/1The porter was built to carry things no larger than a lunchbox.Read this folio → · Last-Bolt GiantLast-Bolt GiantC24 · 5 energy · 4/6The giant once held the foundry roof above a hundred fleeing workers.Read this folio →

The Cinder Ward · Roots Through Ash

BrannBrannFirst-generation championBrann tends fruit trees growing through the roofs of burned houses.Read this biography →

BrannBrannFirst-generation championBrann tends fruit trees growing through the roofs of burned houses.Read this biography → tends fruit trees growing through the roofs of burned houses. He does not know whether their fruit can restore the city, but every morning another survivor waits beneath the branches. His roots have reached the forbidden tables below, where somebody has been paying debts with seeds taken from his own heart.

Share the Harvest: Heal your champion by 4, up to maximum health.

Souls in this chapter: Cinderroot BoarCinderroot BoarC25 · 3 energy · 3/5Coal seams glow beneath its brow as roots wake whenever it is wounded, tracing the route of families who never came home.Read this folio → · Copperseed NymphCopperseed NymphC26 · 2 energy · 1/3Found asleep in fruit that would not rot, she carries a seed in each palm and asks which wounded house needs a garden first.Read this folio → · Orchard WretchOrchard WretchC27 · 4 energy · 4/4Built from burned stakes and evacuation coats, it brings dark fruit to doorsteps and listens below the oldest tree for a name the roots will not return.Read this folio → · Coalblossom HartCoalblossom HartC28 · 5 energy · 2/6It walks only where ground remembers heat.Read this folio →

The Veiled Quarter · Beyond the Veil

MiraMiraFirst-generation championMira is Nera's estranged twin sister, the softer of the two.Read this biography →

MiraMiraFirst-generation championMira is Nera's estranged twin sister, the softer of the two.Read this biography → is NeraNeraFirst-generation championNera is Mira's estranged twin sister.Read this biography →'s estranged twin sister, the softer of the two. She guides wandering spirits to doors that open only once, believing mercy sometimes means letting a voice go. Recently the spirits have begun returning, carrying messages from someone who knows her childhood name. She enters the contest to buy a passage of her own, although every spirit she asks insists she has already crossed it.

Veil Mending: Heal one friendly creature by 2.

Souls in this chapter: Shroud MothShroud MothC29 · 2 energy · 2/2It carries torn obituary ribbons between doors that no longer have houses.Read this folio → · Mourningglass HareMourningglass HareC30 · 2 energy · 1/3Its reflection arrives a moment before it does, looking for the wounded it intends to follow.Read this folio → · Undertaker's SwanUndertaker's SwanC31 · 4 energy · 3/4It ferries names written on feathers and washes its beak only after it has earned someone one more morning.Read this folio →

The Veiled Quarter · A Thousand False Faces

VessaVessaFirst-generation championVessa once played every role in the mirror theater.Read this biography →

VessaVessaFirst-generation championVessa once played every role in the mirror theater.Read this biography → once played every role in the mirror theater. One night her reflection refused to leave the stage, so she shattered the mirrors and began searching the fragments for her stolen ending. She performs in Mournhand for an audience she cannot see, suspecting her reflection has bought the best seat.

Change the Script: Draw, then discard to improve your hand without increasing its size.

Souls in this chapter: Prism CranePrism CraneC32 · 2 energy · 1/3Folded from the program of a play that never ended, it lands on the wrong page whenever somebody lies.Read this folio → · Silver-Echo BatSilver-Echo BatC33 · 2 energy · 3/1It repeats only the sound magic makes after it has already passed.Read this folio → · Facet MarionetteFacet MarionetteC34 · 3 energy · 2/4It learned to bow after every injury because its strings tighten when it survives.Read this folio →

The Veiled Quarter · Things That Must Not Ring

OdrikOdrikFirst-generation championOdrik rang the funeral bells until something began answering between their notes.Read this biography →

OdrikOdrikFirst-generation championOdrik rang the funeral bells until something began answering between their notes.Read this biography → rang the funeral bells until something began answering between their notes. He gave away his voice to keep it from calling back. Now he hunts magic that speaks without permission, following a silent procession toward the place where his missing voice is bidding in someone else's name.

Cut the Whisper: Reveal and remove an enemy creature's armed trap without triggering it.

Souls in this chapter: Quietpaper GolemQuietpaper GolemC35 · 3 energy · 2/4Folded funeral notices pack its chest so tightly that no bell can make it speak.Read this folio → · Clapper HoundClapper HoundC36 · 2 energy · 3/2It follows the echo after a bell stops, barking only at the silence left behind.Read this folio → · Mute ChoirlingMute ChoirlingC37 · 4 energy · 2/5Its tiny mouths sing only into injured cloth, sewing the sound shut.Read this folio →

The Veiled Quarter · A Crown for Nobody

IonaIonaFirst-generation championIona catalogs the promises every ruler abandoned.Read this biography →

IonaIonaFirst-generation championIona catalogs the promises every ruler abandoned.Read this biography → catalogs the promises every ruler abandoned. Asked to crown another king, she raised an empty suit of armor and made the promises stand trial instead. The suit has started answering questions she has not asked, and its first judgment names IonaIonaFirst-generation championIona catalogs the promises every ruler abandoned.Read this biography → as the city's last unpaid debt.

Royal Censure: Deal 1 damage to an enemy creature.

Souls in this chapter: Crownsuture GiantCrownsuture GiantC38 · 5 energy · 4/6Promises abandoned by rulers were sewn into its frame, and every step pulls one thread through its owner's heart.Read this folio → · Procession PageProcession PageC39 · 1 energy · 1/2The smallest herald carries a list of names too heavy for its paper arms, adding one final mark to debts already bleeding.Read this folio → · Bannerless LionBannerless LionC40 · 3 energy · 3/4It guards no king because every banner it served was eventually burned.Read this folio →

Follow the ink

Stories that touch

These connections are the Crow’s annotations: some document a shared district or champion, while others ask whether two lost lives crossed the same street. Follow each thread into the full entries.

The card souls across millennia

A long ledger of the dead

B.B. means Before Binding; A.B. means After Binding. Year 0 A.B. marks the earliest surviving record of a soul remaining in card form. These are the Crow’s reconstructed dates, not precise dates given by the surviving stories. Champions belong to the present-day contest and are intentionally absent from this chronology.

c. 200 B.B.

The crown without a king

An empty suit of armor is buried with a crown. Petitions and taxes continue to arrive long after the burial; the first tales of The Hollow RegentThe Hollow RegentC12 · 6 energy · 5/7The crown was buried with an empty suit of armor, yet the taxes continued to arrive.Read this folio → follow.

Card folios: The Hollow RegentThe Hollow RegentC12 · 6 energy · 5/7The crown was buried with an empty suit of armor, yet the taxes continued to arrive.Read this folio →

0 A.B.

The First Binding

The oldest surviving ledger records a soul remaining in the mortal world in card form. This marks the calendar's beginning, though the first soul's name has been lost.

c. 2500 A.B.

The house with the nursery

Avel makes a living beetle's armor from her last thimble. Generations of mortal households follow. The final family leaves around 2900 A.B.; the Thimble KnightThimble KnightC02 · 2 energy · 1/4A seamstress fashioned his armor from her last thimble and asked him to guard the nursery door.Read this folio →'s hundred silent winters begin then.

Card folios: Thimble KnightThimble KnightC02 · 2 energy · 1/4A seamstress fashioned his armor from her last thimble and asked him to guard the nursery door.Read this folio →

c. 2700 A.B.

The winter supper

The Waxwork MatronWaxwork MatronC10 · 4 energy · 2/6She casts a new face for every child the winter takes, setting them around a supper that never cools.Read this folio → begins setting faces for children lost to winter. Candlelight from her table becomes a recurring mark in the Crow's later accounts.

Card folios: Waxwork MatronWaxwork MatronC10 · 4 energy · 2/6She casts a new face for every child the winter takes, setting them around a supper that never cools.Read this folio →

c. 2940 A.B.

The wick in the drains

A small thief gathers forgotten flames beneath the candle shops, searching the lost wishes for his own name. One account places a wick from the winter supper among them.

Card folios: The Wick ThiefThe Wick ThiefC01 · 1 energy · 1/2Beneath the candle shops, a small thief gathers the wicks nobody remembers lighting.Read this folio → · Waxwork MatronWaxwork MatronC10 · 4 energy · 2/6She casts a new face for every child the winter takes, setting them around a supper that never cools.Read this folio →

c. 3000 A.B. · present

The souls remain

These lives persist in card form in the mortal world. The Crow's folios keep their past visible while players decide what they do at the table.

Card folios: The Wick ThiefThe Wick ThiefC01 · 1 energy · 1/2Beneath the candle shops, a small thief gathers the wicks nobody remembers lighting.Read this folio → · The Hollow RegentThe Hollow RegentC12 · 6 energy · 5/7The crown was buried with an empty suit of armor, yet the taxes continued to arrive.Read this folio →

Illustrated table notes

Read the board

These are simplified creature-combat examples. Damage happens simultaneously unless a printed effect says otherwise.

Guard firstThimble Knight · 1/4 · Guard↔Ash-Ribbon Duelist · 3/2

The Duelist attacks the Knight, not the champion behind it. Its creature-attack bonus makes 4 attack for this combat; the Knight is destroyed, while the Duelist survives at 1 health.

Prepare the woundEnemy creature · 2/4, now 2/3↔Thornback Pilgrim · 2/4

Because the defender was already damaged when the attack was declared, the Pilgrim attacks with 4. Simultaneous retaliation leaves the Pilgrim at 2 health.

A trap spentSpindle Widow · 2/4 · sealed trap↔Thimble Knight · 1/4

The Widow's first-attack trap reduces the Knight's attack to zero. The Knight survives at 2 health; the Widow remains at 4, and its trap is spent.

Survive, then followEnemy creature · 2/4↔Needlejaw Cat · 3/4

The Cat survives simultaneous combat at 2 health. The defender is left at 1, then the Cat's printed follow-up deals the final point.

The mortal remnant

Forty soul folios

These creatures are people, promises, and beings whose stories remained in the mortal world as cards. Open a folio for its history, printed role, Crow annotation, and a first strategic use.

C01 · The Wick ThiefThe Wick ThiefC01 · 1 energy · 1/2Beneath the candle shops, a small thief gathers the wicks nobody remembers lighting.Read this folio →C02 · Thimble KnightThimble KnightC02 · 2 energy · 1/4A seamstress fashioned his armor from her last thimble and asked him to guard the nursery door.Read this folio →C03 · Ash-Ribbon DuelistAsh-Ribbon DuelistC03 · 2 energy · 3/2She once fought duels for silk ribbons and applause.Read this folio →C04 · Grave Lantern KeeperGrave Lantern KeeperC04 · 2 energy · 2/3The keeper lights a lantern for every grave the city refuses to mark.Read this folio →C05 · Mirror-Fang DancerMirror-Fang DancerC05 · 3 energy · 3/3Her reflection learned the final step before she did.Read this folio →C06 · Thornback PilgrimThornback PilgrimC06 · 3 energy · 2/4The pilgrim planted a thorn in his back for every village that denied him shelter.Read this folio →C07 · The Drowned OracleThe Drowned OracleC07 · 3 energy · 2/4They lowered her into the reservoir to silence a prophecy.Read this folio →C08 · The Bell-EaterThe Bell-EaterC08 · 4 energy · 3/5When the plague bells stopped, something beneath the cathedral began to starve.Read this folio →C09 · The Coffin BrideThe Coffin BrideC09 · 4 energy · 3/4The wedding procession reached the cemetery before the groom arrived.Read this folio →C10 · Waxwork MatronWaxwork MatronC10 · 4 energy · 2/6She casts a new face for every child the winter takes, setting them around a supper that never cools.Read this folio →C11 · Gallows KiteGallows KiteC11 · 5 energy · 5/4A condemned boy folded this kite from the notice of his own execution.Read this folio →C12 · The Hollow RegentThe Hollow RegentC12 · 6 energy · 5/7The crown was buried with an empty suit of armor, yet the taxes continued to arrive.Read this folio →C13 · Coalglass LancerCoalglass LancerC13 · 3 energy · 3/4Forged from black glass beneath the foundry's mouth, it lowers its spear only when something claims to stand between the fire and people behind it.Read this folio →C14 · Bellows ImpBellows ImpC14 · 2 energy · 3/2It still believes every fight can be won by blowing harder, even as its coal-red lungs burn out.Read this folio →C15 · Red-Thread OutriderRed-Thread OutriderC15 · 2 energy · 2/2A red thread runs from her wrist to a home no map can find.Read this folio →C16 · Furnaceback OxFurnaceback OxC16 · 5 energy · 3/7Its hide hardened into layered plates while hauling molten iron from flooded foundries.Read this folio →C17 · Spindle WidowSpindle WidowC17 · 3 energy · 2/4Every widow in the Cinder Ward leaves a loose thread beneath her door.Read this folio →C18 · Hem-GoblinHem-GoblinC18 · 1 energy · 2/1The goblin who lives inside Nera's coat insists he is her business partner.Read this folio →C19 · Mourning BobbinMourning BobbinC19 · 3 energy · 1/5Nera wound this bobbin with the final threads from a hundred funeral coats.Read this folio →C20 · Needlejaw CatNeedlejaw CatC20 · 4 energy · 3/4Seamstresses leave broken needles on their windowsills for the cat with the silver mouth.Read this folio →C21 · Rivet CrabRivet CrabC21 · 2 energy · 2/3The smallest workers in the foundry used to leave bent nails beneath the benches.Read this folio →C22 · Hearth-Anvil StagHearth-Anvil StagC22 · 4 energy · 3/6When the last forge went cold, the apprentices found a stag standing among its ashes.Read this folio →C23 · Coppercap PorterCoppercap PorterC23 · 1 energy · 1/1The porter was built to carry things no larger than a lunchbox.Read this folio →C24 · Last-Bolt GiantLast-Bolt GiantC24 · 5 energy · 4/6The giant once held the foundry roof above a hundred fleeing workers.Read this folio →C25 · Cinderroot BoarCinderroot BoarC25 · 3 energy · 3/5Coal seams glow beneath its brow as roots wake whenever it is wounded, tracing the route of families who never came home.Read this folio →C26 · Copperseed NymphCopperseed NymphC26 · 2 energy · 1/3Found asleep in fruit that would not rot, she carries a seed in each palm and asks which wounded house needs a garden first.Read this folio →C27 · Orchard WretchOrchard WretchC27 · 4 energy · 4/4Built from burned stakes and evacuation coats, it brings dark fruit to doorsteps and listens below the oldest tree for a name the roots will not return.Read this folio →C28 · Coalblossom HartCoalblossom HartC28 · 5 energy · 2/6It walks only where ground remembers heat.Read this folio →C29 · Shroud MothShroud MothC29 · 2 energy · 2/2It carries torn obituary ribbons between doors that no longer have houses.Read this folio →C30 · Mourningglass HareMourningglass HareC30 · 2 energy · 1/3Its reflection arrives a moment before it does, looking for the wounded it intends to follow.Read this folio →C31 · Undertaker's SwanUndertaker's SwanC31 · 4 energy · 3/4It ferries names written on feathers and washes its beak only after it has earned someone one more morning.Read this folio →C32 · Prism CranePrism CraneC32 · 2 energy · 1/3Folded from the program of a play that never ended, it lands on the wrong page whenever somebody lies.Read this folio →C33 · Silver-Echo BatSilver-Echo BatC33 · 2 energy · 3/1It repeats only the sound magic makes after it has already passed.Read this folio →C34 · Facet MarionetteFacet MarionetteC34 · 3 energy · 2/4It learned to bow after every injury because its strings tighten when it survives.Read this folio →C35 · Quietpaper GolemQuietpaper GolemC35 · 3 energy · 2/4Folded funeral notices pack its chest so tightly that no bell can make it speak.Read this folio →C36 · Clapper HoundClapper HoundC36 · 2 energy · 3/2It follows the echo after a bell stops, barking only at the silence left behind.Read this folio →C37 · Mute ChoirlingMute ChoirlingC37 · 4 energy · 2/5Its tiny mouths sing only into injured cloth, sewing the sound shut.Read this folio →C38 · Crownsuture GiantCrownsuture GiantC38 · 5 energy · 4/6Promises abandoned by rulers were sewn into its frame, and every step pulls one thread through its owner's heart.Read this folio →C39 · Procession PageProcession PageC39 · 1 energy · 1/2The smallest herald carries a list of names too heavy for its paper arms, adding one final mark to debts already bleeding.Read this folio →C40 · Bannerless LionBannerless LionC40 · 3 energy · 3/4It guards no king because every banner it served was eventually burned.Read this folio →
C01 · 1 energy · 1/2

The Wick Thief

Beneath the candle shops, a small thief gathers the wicks nobody remembers lighting. Each stolen flame holds a lost child's last wish. He carries them through the drains in his ragged coat, searching for the one that will tell him his own name.

On the card: Enter: draw a card then discard a card.

At the table: Use its entry selection when a hand needs a specific answer; drawing then discarding improves quality, not hand size.

Open the illustrated folio →The Wick ThiefC01 · 1 energy · 1/2Beneath the candle shops, a small thief gathers the wicks nobody remembers lighting.Read this folio →

↑ Folio index

C02 · 2 energy · 1/4

Thimble Knight

A seamstress fashioned his armor from her last thimble and asked him to guard the nursery door. The house fell silent a hundred winters ago, but he still stands watch. Every torn ribbon he ties to his lance is a promise that something small will make it home.

On the card: Guard.

The Crow connects this folio to Waxwork MatronWaxwork MatronC10 · 4 energy · 2/6She casts a new face for every child the winter takes, setting them around a supper that never cools.Read this folio →: A nursery door and a supper set for children belong on adjacent pages of the ledger. The Knight's promise and the Matron's welcome answer the same absence.

At the table: Deploy early to force creature attacks into its four health. Its one attack seldom clears a larger threat alone.

Open the illustrated folio →Thimble KnightC02 · 2 energy · 1/4A seamstress fashioned his armor from her last thimble and asked him to guard the nursery door.Read this folio →

↑ Folio index

C03 · 2 energy · 3/2

Ash-Ribbon Duelist

She once fought duels for silk ribbons and applause. When the theater burned, she returned with its ashes braided into her sleeves. Now she challenges those who paid to lock the doors, leaving a single gray ribbon wherever their names disappear from the city ledger.

On the card: Gain +1 attack while attacking a creature.

At the table: Aim it at a creature when the extra attack changes a trade. Its bonus never increases damage to a champion.

Open the illustrated folio →Ash-Ribbon DuelistC03 · 2 energy · 3/2She once fought duels for silk ribbons and applause.Read this folio →

↑ Folio index

C04 · 2 energy · 2/3

Grave Lantern Keeper

The keeper lights a lantern for every grave the city refuses to mark. He knows neither the names nor the sins of those beneath him. On the coldest nights, the dead cup their hands around his light, and he lets them remember what warmth felt like.

On the card: Enter: heal another friendly creature by 1.

At the table: Play after another friendly creature is wounded; its entry heal has no effect without a legal injured ally.

Open the illustrated folio →Grave Lantern KeeperC04 · 2 energy · 2/3The keeper lights a lantern for every grave the city refuses to mark.Read this folio →

↑ Folio index

C05 · 3 energy · 3/3

Mirror-Fang Dancer

Her reflection learned the final step before she did. It slipped from the mirror with a smile and a blade, and the two have danced together ever since. No audience agrees which dancer casts a shadow; none stays long enough to see the curtain fall.

On the card: Sealed spell: pay 1 energy to gain +1 attack this turn. Once on your turn.

At the table: Reserve one energy for its visible sealed spell when the temporary attack changes a creature trade.

Open the illustrated folio →Mirror-Fang DancerC05 · 3 energy · 3/3Her reflection learned the final step before she did.Read this folio →

↑ Folio index

C06 · 3 energy · 2/4

Thornback Pilgrim

The pilgrim planted a thorn in his back for every village that denied him shelter. An orchard now travels beneath his cloak. He follows the wounded along forgotten roads, unsure whether he is seeking someone to forgive or a place where he can finally take root.

On the card: Gain +2 attack while attacking a damaged creature.

At the table: Damage an enemy creature first, then attack it for the extra two attack. The bonus applies only to that creature combat.

Open the illustrated folio →Thornback PilgrimC06 · 3 energy · 2/4The pilgrim planted a thorn in his back for every village that denied him shelter.Read this folio →

↑ Folio index

C07 · 3 energy · 2/4

The Drowned Oracle

They lowered her into the reservoir to silence a prophecy. The city has drunk her words ever since. She rises when the water lies perfectly still, offering glimpses of tomorrow to anyone willing to surrender a memory of someone they loved yesterday.

On the card: Sealed spell: pay 1 energy to draw then discard a card. Once on your turn.

The Crow connects this folio to Mourningglass HareMourningglass HareC30 · 2 energy · 1/3Its reflection arrives a moment before it does, looking for the wounded it intends to follow.Read this folio →: The Oracle sees tomorrow in still water; the Hare's reflection arrives early. Neither vision tells its owner what to do.

At the table: Spend one energy when card quality matters more than immediate board growth. It never gives a net extra card.

Open the illustrated folio →The Drowned OracleC07 · 3 energy · 2/4They lowered her into the reservoir to silence a prophecy.Read this folio →

↑ Folio index

C08 · 4 energy · 3/5

The Bell-Eater

When the plague bells stopped, something beneath the cathedral began to starve. It climbed the tower and swallowed the bronze whole. Now it wanders the sleeping wards, listening for promises, curses, and prayers: all the little bells that people carry inside themselves.

On the card: Sealed spell: on entry remove one enemy creature's spell or armed trap.

At the table: Hold it for an enemy creature carrying a useful spell or armed trap. It removes magic, not the creature's natural text.

Open the illustrated folio →The Bell-EaterC08 · 4 energy · 3/5When the plague bells stopped, something beneath the cathedral began to starve.Read this folio →

↑ Folio index

C09 · 4 energy · 3/4

The Coffin Bride

The wedding procession reached the cemetery before the groom arrived. She has waited there ever since, stitching fresh red thread through a veil that never fades. Each visitor hears a different vow beneath her breath, but the empty place beside her is always meant for one.

On the card: Sealed Echo trap: when attacked you may spend it to prevent 3 combat damage.

At the table: Let its one-use protection absorb a large creature hit when possible; opponents can test it with a small attack.

Open the illustrated folio →The Coffin BrideC09 · 4 energy · 3/4The wedding procession reached the cemetery before the groom arrived.Read this folio →

↑ Folio index

C10 · 4 energy · 2/6

Waxwork Matron

She casts a new face for every child the winter takes, setting them around a supper that never cools. By morning, little footprints circle her workshop. Nobody asks why the candles burn without shrinking, or why her own face grows softer when the children laugh.

On the card: At the end of your turn heal this creature by 1.

At the table: Keep it through several turns for repeated self-healing. Focused damage can still destroy it before your turn ends.

Open the illustrated folio →Waxwork MatronC10 · 4 energy · 2/6She casts a new face for every child the winter takes, setting them around a supper that never cools.Read this folio →

↑ Folio index

C11 · 5 energy · 5/4

Gallows Kite

A condemned boy folded this kite from the notice of his own execution. The wind took it before the rope could take him. It returns whenever the gallows are raised, trailing stolen knots and searching the crowd for the hands that taught it how to fly.

On the card: Once on your turn: survive attacking and destroying a creature to gain 1 champion armor.

At the table: Choose a creature trade it can survive and win; only that completed attack grants champion armor.

Open the illustrated folio →Gallows KiteC11 · 5 energy · 5/4A condemned boy folded this kite from the notice of his own execution.Read this folio →

↑ Folio index

C12 · 6 energy · 5/7

The Hollow Regent

The crown was buried with an empty suit of armor, yet the taxes continued to arrive. Something eventually rose to answer the petitions. It rules with perfect courtesy and an echoing voice, paying for every decree with another fragment of the king it is trying to become.

On the card: Sealed spell: pay 2 energy to deal 2 damage to an enemy creature then 2 to this creature. Once on your turn.

At the table: Use its two-damage spell against a creature worth the self-injury. It cannot aim that damage at a champion.

Open the illustrated folio →The Hollow RegentC12 · 6 energy · 5/7The crown was buried with an empty suit of armor, yet the taxes continued to arrive.Read this folio →

↑ Folio index

C13 · 3 energy · 3/4

Coalglass Lancer

Forged from black glass beneath the foundry's mouth, it lowers its spear only when something claims to stand between the fire and people behind it. Shards left by a broken shield cool into workers' names.

On the card: Gain +2 attack while attacking a Guard.

At the table: Attack a Guard to gain the two-attack bonus; ordinary defenders do not trigger it.

Open the illustrated folio →Coalglass LancerC13 · 3 energy · 3/4Forged from black glass beneath the foundry's mouth, it lowers its spear only when something claims to stand between the fire and people behind it.Read this folio →

↑ Folio index

C14 · 2 energy · 3/2

Bellows Imp

It still believes every fight can be won by blowing harder, even as its coal-red lungs burn out.

On the card: After this attacks an enemy creature deal 1 damage to this creature.

The Crow connects this folio to Furnaceback OxFurnaceback OxC16 · 5 energy · 3/7Its hide hardened into layered plates while hauling molten iron from flooded foundries.Read this folio →: The Imp's burning lungs and the Ox's plated hide show what the foundries demanded of small and large workers alike.

At the table: Trade with a creature it can survive, then account for its one self-damage after the attack.

Open the illustrated folio →Bellows ImpC14 · 2 energy · 3/2It still believes every fight can be won by blowing harder, even as its coal-red lungs burn out.Read this folio →

↑ Folio index

C15 · 2 energy · 2/2

Red-Thread Outrider

A red thread runs from her wrist to a home no map can find. She rides straight at stronger foes because fear points toward the road that must be crossed.

On the card: Gain +2 attack while attacking a creature with equal or greater attack.

The Crow connects this folio to Ash-Ribbon DuelistAsh-Ribbon DuelistC03 · 2 energy · 3/2She once fought duels for silk ribbons and applause.Read this folio →: The Outrider's red thread crosses the Duelist's ash-gray ribbon in the Cinder Ward's account of a road home.

At the table: Target a creature whose attack is at least the Outrider's at declaration to earn the bonus.

Open the illustrated folio →Red-Thread OutriderC15 · 2 energy · 2/2A red thread runs from her wrist to a home no map can find.Read this folio →

↑ Folio index

C17 · 3 energy · 2/4

Spindle Widow

Every widow in the Cinder Ward leaves a loose thread beneath her door. The Spindle Widow gathers them at night and weaves the names of the missing into her web. Soldiers sent to burn it found their sword arms gently bound to their sides. She released them at dawn, each wearing a newly mended cuff and the name of someone they had forgotten.

On the card: Sealed Echo trap: when attacked you may spend it to give the attacker -2 attack for that combat.

The Crow connects this folio to Mourning BobbinMourning BobbinC19 · 3 energy · 1/5Nera wound this bobbin with the final threads from a hundred funeral coats.Read this folio →: The Widow weaves missing names into a web; NeraNeraFirst-generation championNera is Mira's estranged twin sister.Read this biography →'s Bobbin is wound from funeral coats. Their threads preserve different halves of a loss.

At the table: Its sealed trap weakens the first attacker. A small probe may spend it before a stronger attack.

Open the illustrated folio →Spindle WidowC17 · 3 energy · 2/4Every widow in the Cinder Ward leaves a loose thread beneath her door.Read this folio →

↑ Folio index

C18 · 1 energy · 2/1

Hem-Goblin

The goblin who lives inside NeraNeraFirst-generation championNera is Mira's estranged twin sister.Read this biography →'s coat insists he is her business partner. He steals buttons from executioners, pockets from tax collectors and hems from anyone who steps on a beggar's blanket. At dawn he sells his findings back as repairs. NeraNeraFirst-generation championNera is Mira's estranged twin sister.Read this biography → pretends not to notice that every coin finds its way into the shoes left outside the orphanage.

On the card: Rush. Open slot.

At the table: Rush creates early pressure, but one health leaves it vulnerable to even small damage.

Open the illustrated folio →Hem-GoblinC18 · 1 energy · 2/1The goblin who lives inside Nera's coat insists he is her business partner.Read this folio →

↑ Folio index

C19 · 3 energy · 1/5

Mourning Bobbin

NeraNeraFirst-generation championNera is Mira's estranged twin sister.Read this biography → wound this bobbin with the final threads from a hundred funeral coats. Now it rolls toward anyone whose clothes are stained with fresh blood, stitching quietly until their breathing steadies. It never repairs its own cracked wooden body. When asked why, it unwinds a little farther, as though someone at the other end is still waiting to come home.

On the card: Enter: heal another friendly creature by 2.

At the table: Wait for an injured ally, then use its two-point entry heal; it cannot heal itself on entry.

Open the illustrated folio →Mourning BobbinC19 · 3 energy · 1/5Nera wound this bobbin with the final threads from a hundred funeral coats.Read this folio →

↑ Folio index

C20 · 4 energy · 3/4

Needlejaw Cat

Seamstresses leave broken needles on their windowsills for the cat with the silver mouth. It carries each one to a roof where the city's unwanted coats gather like sleeping birds. Anyone who steals from that nest wakes with their sleeve sewn to the bed. Anyone who hurts its keeper discovers that the first bite only marks where the second will land.

On the card: After this survives attacking an enemy creature: deal 1 damage to that creature if it remains.

The Crow connects this folio to Hem-GoblinHem-GoblinC18 · 1 energy · 2/1The goblin who lives inside Nera's coat insists he is her business partner.Read this folio →: The Cat collects needles from seamstresses' windows; the Goblin's stolen hems often need those same needles.

At the table: Attack a creature it will survive; its extra one damage happens only after that combat.

Open the illustrated folio →Needlejaw CatC20 · 4 energy · 3/4Seamstresses leave broken needles on their windowsills for the cat with the silver mouth.Read this folio →

↑ Folio index

C21 · 2 energy · 2/3

Rivet Crab

The smallest workers in the foundry used to leave bent nails beneath the benches. By morning, something had straightened them and arranged them in neat rows. When the masters disappeared, the Rivet Crab began carrying those nails to the workshop doors instead. Nobody taught it to stand guard. TamsinTamsinFirst-generation championTamsin was the smallest apprentice in a workshop that built enormous machines.Read this biography → suspects it is still waiting for someone to come home and complain about the mess.

On the card: Guard.

At the table: Use natural Guard to protect another creature; three health means the attack order still matters.

Open the illustrated folio →Rivet CrabC21 · 2 energy · 2/3The smallest workers in the foundry used to leave bent nails beneath the benches.Read this folio →

↑ Folio index

C22 · 4 energy · 3/6

Hearth-Anvil Stag

When the last forge went cold, the apprentices found a stag standing among its ashes. Its antlers were made from the anvils their masters had left behind, and a small red fire burned behind its ribs. It has never allowed anyone to ride it. But on the bitterest nights it kneels outside the sleeping quarters, keeping the iron walls warm until morning.

On the card: Open slot.

At the table: Its six health makes a durable attachment host; it needs another effect to gain Guard.

Open the illustrated folio →Hearth-Anvil StagC22 · 4 energy · 3/6When the last forge went cold, the apprentices found a stag standing among its ashes.Read this folio →

↑ Folio index

C23 · 1 energy · 1/1

Coppercap Porter

The porter was built to carry things no larger than a lunchbox. It now makes twelve trips whenever one would have been easier for someone bigger. Lost mittens, cracked tools and letters with no address all find their way onto its little cart. Every evening it leaves a polished copper plate outside TamsinTamsinFirst-generation championTamsin was the smallest apprentice in a workshop that built enormous machines.Read this biography →'s door, convinced that one more layer will keep her safe.

On the card: Enter: gain 1 champion armor.

At the table: Play for a small armor gain on entry, not for its fragile one-health body.

Open the illustrated folio →Coppercap PorterC23 · 1 energy · 1/1The porter was built to carry things no larger than a lunchbox.Read this folio →

↑ Folio index

C24 · 5 energy · 4/6

Last-Bolt Giant

The giant once held the foundry roof above a hundred fleeing workers. Each time part of the city broke afterward, it gave away another bolt: one for a bridge, one for a hospital gate, one for a child's broken chair. Only the rivet through its shoulder remains. When TamsinTamsinFirst-generation championTamsin was the smallest apprentice in a workshop that built enormous machines.Read this biography → asks what it will do if someone needs that too, the giant opens its empty hand.

On the card: Sealed spell: on entry deal 2 damage to an enemy creature then 2 damage to this creature.

At the table: Choose an enemy creature for its entry damage, then plan around two damage to the Giant itself.

Open the illustrated folio →Last-Bolt GiantC24 · 5 energy · 4/6The giant once held the foundry roof above a hundred fleeing workers.Read this folio →

↑ Folio index

C25 · 3 energy · 3/5

Cinderroot Boar

Coal seams glow beneath its brow as roots wake whenever it is wounded, tracing the route of families who never came home.

On the card: Gain +2 attack while attacking a creature if this was already damaged.

At the table: Let it become damaged before attacking a creature to turn on its attack bonus.

Open the illustrated folio →Cinderroot BoarC25 · 3 energy · 3/5Coal seams glow beneath its brow as roots wake whenever it is wounded, tracing the route of families who never came home.Read this folio →

↑ Folio index

C26 · 2 energy · 1/3

Copperseed Nymph

Found asleep in fruit that would not rot, she carries a seed in each palm and asks which wounded house needs a garden first.

On the card: Enter: heal your champion by 1.

The Crow connects this folio to Coalblossom HartCoalblossom HartC28 · 5 energy · 2/6It walks only where ground remembers heat.Read this folio →: The Nymph carries seeds to wounded houses; the Hart's antlers flower over life beneath the ash.

At the table: Time its entry for a damaged champion; it heals one and does not repair a creature.

Open the illustrated folio →Copperseed NymphC26 · 2 energy · 1/3Found asleep in fruit that would not rot, she carries a seed in each palm and asks which wounded house needs a garden first.Read this folio →

↑ Folio index

C27 · 4 energy · 4/4

Orchard Wretch

Built from burned stakes and evacuation coats, it brings dark fruit to doorsteps and listens below the oldest tree for a name the roots will not return.

On the card: Open slot.

At the table: Its balanced four attack and four health reward straightforward creature trades or an open-slot attachment.

Open the illustrated folio →Orchard WretchC27 · 4 energy · 4/4Built from burned stakes and evacuation coats, it brings dark fruit to doorsteps and listens below the oldest tree for a name the roots will not return.Read this folio →

↑ Folio index

C29 · 2 energy · 2/2

Shroud Moth

It carries torn obituary ribbons between doors that no longer have houses. It mends one living wound before its wings turn back to ash.

On the card: Enter: heal another friendly creature by 1.

At the table: Its entry heal needs another damaged friendly creature; do not play it expecting self-healing.

Open the illustrated folio →Shroud MothC29 · 2 energy · 2/2It carries torn obituary ribbons between doors that no longer have houses.Read this folio →

↑ Folio index

C30 · 2 energy · 1/3

Mourningglass Hare

Its reflection arrives a moment before it does, looking for the wounded it intends to follow.

On the card: Enter: if a friendly creature is damaged draw then discard a card.

The Crow connects this folio to The Drowned OracleThe Drowned OracleC07 · 3 energy · 2/4They lowered her into the reservoir to silence a prophecy.Read this folio →: The Hare arrives after its own reflection. The Oracle would charge a memory for an explanation.

At the table: Keep an ally damaged when it enters if you want its draw-then-discard selection.

Open the illustrated folio →Mourningglass HareC30 · 2 energy · 1/3Its reflection arrives a moment before it does, looking for the wounded it intends to follow.Read this folio →

↑ Folio index

C31 · 4 energy · 3/4

Undertaker's Swan

It ferries names written on feathers and washes its beak only after it has earned someone one more morning.

On the card: After this survives attacking a creature heal your champion by 1.

The Crow connects this folio to Grave Lantern KeeperGrave Lantern KeeperC04 · 2 energy · 2/3The keeper lights a lantern for every grave the city refuses to mark.Read this folio →: The Swan carries names across water while the Keeper lights them on land.

At the table: Attack a creature it can survive to heal your champion afterward.

Open the illustrated folio →Undertaker's SwanC31 · 4 energy · 3/4It ferries names written on feathers and washes its beak only after it has earned someone one more morning.Read this folio →

↑ Folio index

C32 · 2 energy · 1/3

Prism Crane

Folded from the program of a play that never ended, it lands on the wrong page whenever somebody lies.

On the card: Enter: draw a card then discard a card.

At the table: Use its entry draw-then-discard to search for a better answer without gaining hand size.

Open the illustrated folio →Prism CraneC32 · 2 energy · 1/3Folded from the program of a play that never ended, it lands on the wrong page whenever somebody lies.Read this folio →

↑ Folio index

C33 · 2 energy · 3/1

Silver-Echo Bat

It repeats only the sound magic makes after it has already passed.

On the card: Gain +1 attack while attacking a creature with magic.

At the table: Aim its attack at a creature with magic to earn its conditional bonus; plain bodies deny it.

Open the illustrated folio →Silver-Echo BatC33 · 2 energy · 3/1It repeats only the sound magic makes after it has already passed.Read this folio →

↑ Folio index

C35 · 3 energy · 2/4

Quietpaper Golem

Folded funeral notices pack its chest so tightly that no bell can make it speak.

On the card: Gain +1 attack while attacking if an enemy has an armed trap.

The Crow connects this folio to The Bell-EaterThe Bell-EaterC08 · 4 energy · 3/5When the plague bells stopped, something beneath the cathedral began to starve.Read this folio →: Funeral notices silence the Golem where swallowed bells once rang.

At the table: Its attack bonus depends on an enemy having an armed trap; it does not reveal the hidden trap's identity.

Open the illustrated folio →Quietpaper GolemC35 · 3 energy · 2/4Folded funeral notices pack its chest so tightly that no bell can make it speak.Read this folio →

↑ Folio index

C36 · 2 energy · 3/2

Clapper Hound

It follows the echo after a bell stops, barking only at the silence left behind.

On the card: Rush. Open slot.

The Crow connects this folio to Mute ChoirlingMute ChoirlingC37 · 4 energy · 2/5Its tiny mouths sing only into injured cloth, sewing the sound shut.Read this folio →: The Hound follows a fading bell; the Choirling stitches sound into damaged cloth.

At the table: Rush gives immediate attack pressure, but two health makes its first trade important.

Open the illustrated folio →Clapper HoundC36 · 2 energy · 3/2It follows the echo after a bell stops, barking only at the silence left behind.Read this folio →

↑ Folio index

C38 · 5 energy · 4/6

Crownsuture Giant

Promises abandoned by rulers were sewn into its frame, and every step pulls one thread through its owner's heart.

On the card: Blood Bargain: you may play this for 1 energy and 5 champion health instead of its normal energy cost.

At the table: Blood Bargain can replace the normal cost with 1 energy and 5 champion health, so check whether you can safely afford that life payment.

Open the illustrated folio →Crownsuture GiantC38 · 5 energy · 4/6Promises abandoned by rulers were sewn into its frame, and every step pulls one thread through its owner's heart.Read this folio →

↑ Folio index

C39 · 1 energy · 1/2

Procession Page

The smallest herald carries a list of names too heavy for its paper arms, adding one final mark to debts already bleeding.

On the card: Enter: deal 1 damage to an already damaged enemy creature.

The Crow connects this folio to Bannerless LionBannerless LionC40 · 3 energy · 3/4It guards no king because every banner it served was eventually burned.Read this folio →: The Page records debts in paper; the Lion waits for a promise worth defending.

At the table: Its entry point can finish an already damaged enemy creature, but cannot start damage on a fresh target.

Open the illustrated folio →Procession PageC39 · 1 energy · 1/2The smallest herald carries a list of names too heavy for its paper arms, adding one final mark to debts already bleeding.Read this folio →

↑ Folio index

The expanded ledger

Ninety-four more soul folios

Each new creature has its own life before binding, the event that held its spirit in the mortal world, the life it continues to live, exact printed effect and a practical table example.

C45 · Lantern FoxC46 · Orchard ClockbeetleC47 · Dusk ApothecaryC48 · Bellworn RevenantC49 · Wispwing CraneC50 · Mossgate GargoyleC51 · Mothlit ConjurerC52 · Thorn-Crown HartC53 · Silverchain EelC54 · Kettle GoblinC55 · Bone LibrarianC56 · Funeral DrummerC57 · Mirror WolfC58 · Rootbound GiantC59 · Ember SalamanderC60 · Plague MothC61 · River FerrymanC62 · Brass OwletC63 · Candleback TortoiseC64 · The Thread CollectorC65 · Gloomcap SpriteC66 · Copperjaw HoundC67 · Ashen HarrierC68 · Tomb Orchard WardenC69 · Velvet WidowC70 · Hollow-Pocket RatC71 · Rain-Glass SentinelC72 · Inkbone ScribeC73 · Crescent JackalC74 · Bramble SisterC75 · Gutter SphinxC76 · Sootling Chimney SweepC77 · Broken Halo SaintC78 · Tideglass SeerC79 · Blackthorn LynxC80 · Clockwork RookC81 · Coffin BloomC82 · The RagpickerC83 · Marrow PikeC84 · Moonwell DoeC85 · Cinderwisp JesterC86 · Stone-Nest GriffinC87 · Pennywake ImpC88 · Shrine BeetleC89 · Ivory FerruleC90 · Weeping MapmakerC91 · Nightjar HeraldC92 · Emberroot BasiliskC93 · Hearthglass BearC94 · Mourning PiperC95 · Locket WraithC96 · Cobalt LanternfishC97 · Ironlace DuelistC98 · Dust-Crown MuleC99 · Wax-Seal MothC100 · The Hollow CookC101 · Sable MirrorcatC102 · Vesper GargoyleC103 · Golden Acorn KnightC104 · Tarnished OracleC105 · Pennywood TrackerC106 · Thistleback ArmadilloC107 · Gloaming FalconerC108 · Teacup GolemC109 · Cinder-Horn RamC110 · Moonwake SingerC111 · Belfry HeronC112 · Brasscap MyrmidonC113 · Mosscloak ChirurgeonC114 · Sable ThreaderC115 · Hollow HearthkeeperC116 · Marshglass OtterC117 · Cobalt SquireC118 · Veil-Eyed StoatC119 · Gravevine MatronC120 · Lantern-Maw PikeC121 · Dappled BonehartC122 · Silver-Finger TinkerC123 · Cicada BellringerC124 · Aubergine WardenC125 · Inkstorm RavenC126 · Frostwick TailorC127 · Orchard CrankC128 · Tidegrave DiverC129 · Thornlace DuelistC130 · Gutterglass GeckoC131 · Quiet Fen SageC132 · Coalfeather HoopoeC133 · Root-Turned ClocktowerC134 · Twilight LocksmithC41 · Lantern BadgerC42 · Inkglass FamiliarC43 · Moth-Wheel PorterC44 · Mire Crown Stag
The other cards

Spells, enchantments & schemes

The sixty new effect cards have short, individual references. Binding enchantments are also grouped with equipped attachments in the exact card-effects reference.